Another review of a Jowood game with some potential ultimately and quickly squashed by a lack of quality control.
Perhaps the biggest problem with The Golden Horde is far simpler, however. It does have some nice touches; looting weapons from your dead enemies brings a new element to the field and the experience system expands as far as the units who craft your weapons, so it's not just about making sure that you outnumber your enemy. The problem is that for every tentative, stumbling step that Golden Horde makes towards originality, it fails on something crucial. Introducing new gameplay elements is important if you want to stand out, but it's far more important to make sure that you get the basics right. People who are particularly interested in this era of history might find the setting is just enough to see them through to the end, but for the rest of us there are just too many better options out there.
You can read the full review at Acegamez.